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Tuesday, August 4, 2009

Pulling Neutral Creeps

Pulling neutral creeps means to attract a group of neutral creeps to attack your hero and making them follow you several seconds before a new bunch would usually spawn (which is every minute of the game). With double spawns of neutral creeps, you can earn more money and experience in just a single spam.

The two small camps near the middle lane are the best camps for pulling double spawns because they will spawn the same creeps every time. Other spots have a chance to spawn Golems, which can't be damaged by spam spells, which are very hard to creep until level 5+, and even harder if you pulled double spawns.

To pull the small camps near the middle, simply wait until 50 to 53 seconds after the minute, hit one of the creeps, and run away. The creeps should follow you, and new creeps should spawn provided you timed it right and ran in the right direction.
For the creeps on the sentinel side, you'll have to run directly to the right of the camp as soon as you aggravate them. Go up the hill and continue in that direction until the creeps turn around. On the scourge side, pull the creeps diagonally upwards, above the tower and the group of trees, but below the hill to the left

The one of the best hero to pull creeps is Nevermore because he has a high damage first skill with low mana cost that can kill all the neutral creeps in seconds.

The easiest hero to pull creeps is Invoker because you don’t need to stay out in your lane to pull creeps because all you need to do is to cast sun strike every 52 seconds after every minute and the neutral creeps will instantly walk away from their respective places and when they come back, a new spawn neutrals are already there.

Pulling is all about timing which needs a lot of practice but it can save you so much time in farming.

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